Case test

Product Designer @ Cogsy

Product
cogsy.com

Role
Sole Product Designer

Skills
UX Design, UI Design, Marketing Design, Growth Design

Time period
January 2022 – June 2023

Cogsy provides total inventory control for DTC brands. Since the beginning we were sure we didn’t want to be a “spreadsheet on steroids” so we set the challenge of reimagining how a rather rudimentary set of logistics and processes could be streamlined to provide better visibility on stock levels and the tools for a smooth purchasing process.

I worked at Cogsy as the only Designer in house for one year and a half. Working mainly on Product but also helping the Marketing team.

I got the product from a basic UI to accommodate a wide range of features, with a 12% increase in overall app engagement during this time. I worked closely with the Product team on ideation and with the Engineering team on implementation, often taking projects from a problem or opportunity to overseeing the development to ensure the highest quality delivery within the available timeframe and resources. We worked on cycles of 6 weeks. Before a cycle starts I would work with the Product team on ideation and UX flow, often fine tuning the UI details with the engineering team during the 6 weeks cycle. I prepared Figma prototypes during the exploration phase and also to share final designs with the rest of the team. After a feature went live I’ve followed up watching Hotjar recordings and with regular updates from the Customers Success and Growth teams.

Below are some of the features I worked on: